October 14th saw me give a TEDx talk at TEDx Tallaght. The subject was Ending Poverty by Ending Charity and looked at the need to charity with more contemporary ideas. The focus was on our joint venture game Kesho Town which aims to raise awareness and funds for projects in the developing world. The talk is embedded below and can be seen on the TEDx YouTube channel also.
So things have slowed up a bit here in Kesho HQ, we’re on a funding drive to get the next tranche of funding (and a Development Agency Partner) but we are still plugging away with assets for the game. Below are some of the concepts for a school and well (With Tsega and Abel playing)
On 14th October 2015 Nebula’s own Colin Guilfoyle will give a TED talk at TEDx Tallaght. On the topic of Ending Poverty by Ending Charity it comes on the back of work on Kesho Town and the Nebula Social program. Speakers have been announced at TEDx Tallaght site and tickets for the event go on sale on the 1st September.
Other Speakers on the day include Peter Maeck, Carol Conway, Anna Roe and more. Check their site for full details.
So we’re back from Brighton, and while not fully recovered we figured we’d give a brief overview of what we did / saw. We met Microsoft, Apple, and Amazon which was amazing for feedback and ideas. We have some tweaking of the product to do on the back of some issues on the App Store T’s & C’s but there’s nothing we can’t work around.
Made some very useful contacts for development and graphics so we’re quite happy with ourselves!
We’re registered to attend Develop:Brighton in July!
The Develop:Brighton Conference is the must-attend event in the European games development calendar. Learn from your peers and share your experiences, hear from renowned gurus and the sharpest indie newcomers, and get up-to-date with the tools and techniques that will give your studio an edge.
We’re attending with the support of Enterprise Ireland, and the big question on all of our lips – “Will we be going with the game launched?” We aim to yes!
We realise that business cards are so 20th Century but we can’t help but be delighted with how they turned out! Fresh off the press for tomorrows Expo we can’t wait to hand them out.
Today we finished our first working video for Tsega and Kesho Town in anticipation of our presentation tomorrow at the Honeycomb Expo in Dundalk.
Took delivery of our first graphics for the game today (outside of the Unity pack we had for generic ones) and today we started to implement them into the game system. Spine is being used for animation in the game so we had to break apart character into constituent layers and have them drawn pointing ne / nw / se / sw so that the character can walk around the world. We’ve gone with this model as opposed to individual frame drawing as it reduces the future work of animation and also reduces the footprint on phones when character numbers grow.
We won’t post them up today as it’d be better to show them up and running on the game screen and we’ve a big presentation to Honeycomb award panel on Thursday so let’s make that a grand unveiling.
Today we took delivery of our first branded materials, they’re ready for use at Wednesday’s Industry Expo in DKIT. Design work was by Alba Esteban a design wiz who works for our venture partner Grace Communications. We did nearly get a bit misty eyed as the banner was put up, seems very real when you’ve something physical right in front of you. Notwithstanding that we’ve had the game playable on our phones for a few weeks. If you look really closely you’ll see a screenshot on one of the banners, very rough prototype.
Today we received the final design work for Tsega our in game guide and main character. She’s a 12 year old girl from Ethiopia who will be the first residents in Kesho Town. Along with her brother and parents they’ll form the initial grouping of people that the story will follow. Additional Characters are being written up to cover a number of countries and traditions to ensure we’ve a mix of fun and interesting people to interact with when the game goes live.
This went through a few iterations to get to the final product (as you’d expect) and we now feel that we’ve got Tsega as we imagined her.